VR玻璃与瓷器的渲染教程
先来看效果图: http://www.cgfancy.com/Article/UploadFiles/200708/20070827105130763.jpg效果图第一步,启动MAX,打开模型文件http://www.cgfancy.com/Article/UploadFiles/200708/20070827105132806.jpg图1打开渲染器面板,在公用面版产品级里面选择VR 1.5RC3渲染器
http://www.cgfancy.com/Article/UploadFiles/200708/20070827105132588.jpg图2设置VR渲染器,在全局开关里面关掉默认灯光,选择区域抗锯齿http://www.cgfancy.com/Article/UploadFiles/200708/20070827105133442.jpg图3二次全局光引擎先用准蒙特卡洛,发光贴图的质量选择低,机器配置好的也可以选择高一点,这样速度很比较快,下面的显示直接光要勾选,这样在刚开始计算的时候就能看到光照效果.
http://www.cgfancy.com/Article/UploadFiles/200708/20070827105133922.jpg图4在环境光里面加入一个RGB染色,反射/折射里面加入一个HDR贴图http://www.cgfancy.com/Article/UploadFiles/200708/20070827105134213.jpg图5将反射/折射里面的HDRI关联到一个材质球中,参数如图
http://www.cgfancy.com/Article/UploadFiles/200708/20070827105134434.jpg图6将环境面版中的RGB染色关联到一个材质球中,调节R,G,B的数值,这个直接控制HDR贴图的色高,影响场景.RGB数值如图http://www.cgfancy.com/Article/UploadFiles/200708/20070827105135714.jpg图7http://www.cgfancy.com/Article/UploadFiles/200708/20070827105135856.jpg图8http://www.cgfancy.com/Article/UploadFiles/200708/20070827105136183.jpg图9http://www.cgfancy.com/Article/UploadFiles/200708/20070827105136676.jpg图10给地面一个材质.参数如图
http://www.cgfancy.com/Article/UploadFiles/200708/20070827105137723.jpg图11http://www.cgfancy.com/Article/UploadFiles/200708/20070827105138901.jpg
添加一个相机,进入相机视图,试渲一下
http://www.cgfancy.com/Article/UploadFiles/200708/20070827105139212.jpg图13http://www.cgfancy.com/Article/UploadFiles/200708/20070827105140316.jpg图14感觉光线稍微弱了点,进入材质面版,将HDRI贴图倍增增加为1.5
http://www.cgfancy.com/Article/UploadFiles/200708/20070827105141295.jpg图15再次试渲,OK,灯光基本上没什么问题了
http://www.cgfancy.com/Article/UploadFiles/200708/20070827105142691.jpg图16调节玻璃材质,参数如图http://www.cgfancy.com/Article/UploadFiles/200708/20070827105142405.jpg图17渲一下图,感觉玻璃还行
http://www.cgfancy.com/Article/UploadFiles/200708/20070827105143614.jpg图18下面给水的材质凹凸通道里面燥波大小先给5.0渲得试一下
http://www.cgfancy.com/Article/UploadFiles/200708/20070827105143894.jpg图19http://www.cgfancy.com/Article/UploadFiles/200708/20070827105144728.jpg图20感觉水的燥波太大了,而且折射/反射里面的HDRI位置也有点问题http://www.cgfancy.com/Article/UploadFiles/200708/20070827105145104.jpg图21重新调节一下
http://www.cgfancy.com/Article/UploadFiles/200708/20070827105146356.jpg图22http://www.cgfancy.com/Article/UploadFiles/200708/20070827105148261.jpg图23给杯子上面的鸭子贴图,漫反射里面加入一张鸭子的图片,不透明通道中加入一张黑白的鸭子贴图(PS中做的),不透明通道中是白色的不透,黑色的全透,不要弄反了,微软的标志也一样http://www.cgfancy.com/Article/UploadFiles/200708/20070827105148270.jpg图24http://www.cgfancy.com/Article/UploadFiles/200708/20070827105149552.jpg图25调节咖啡杯的材质,给它一个白色,加些反射,注意勾选菲涅耳反射,如果嫌它不够白可以在环境通道中加入一个输出.
http://www.cgfancy.com/Article/UploadFiles/200708/20070827105150210.jpg图26OK,所有的材质都设置完成了,出图吧!!!
再来看下最终效果:
http://www.cgfancy.com/Article/UploadFiles/200708/20070827105155413.jpg
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